January 2002

We played a Spanish Civil War scenario based on the battle of Seseña, 29 October 1936, using 20mm miniatures with Command Decision 3rd Edition rules (using 2nd Edition dark green order chits). The battle took place at Game Central, aka 2088 Key Boulevard, El Cerrito, California.

Most of the 20mm figures were sourced from Historical Products Company, run by Pat Condray in Florida. 

 

Historical Background: A Nationalist Victory

29 October 1936: Counterattack on Seseña

At dawn the republican counterattack the nationalist right flank, toward Seseña. This is the first venture of the new Popular Army with Russian equipment.  15 T-26 tanks, driven by Russians under Captain Arman, spearhead the attack against Monasterio's cavalry.  Lister is in support with the first of the republican mixed brigades, formed with men from the Communist 5th Regiment.  

The tanks quickly out distance their supporting infantry, scatter the enemy cavalry in the narrow streets of Seseña, and reach Parla on the Madrid-Toledo road.  During the battle, the Russians wipe out a squadron of Italian tankettes; one T-26 is said to have knocked out 11 Italian machines.  Although successful against both the Nationalist cavalry and their supporting Italian tankettes, the T-26s are forced to retire when a detachment of Legionaries set several of them on fire with hastily improvised petrol bombs. 

Nationalist forces involved in the historical battle:

                  Column #8, commanded by Lieutenant Colonel Yague

                         Column Headquarters

                         1st Tabor of Rif

                         3rd Tabor of Rif

                         7th Bandera, Spanish Foreign Legion

                         Falange Bandera of Morocco

                         1 battery of 75 mm field guns

                         1 battery of 105 mm field guns

                         1 battery of 155 howitzers 
 

After viewing the photos of the battle, scroll down to see the order of battle for both sides, and the after-action report for the game.










 

Nationalist Order of Battle

The Garrison of Seseña

1st Tabor of Rif (Moors)

    Veteran, morale 9

    Headquarters:
        1 command stand 
        1 MMG stand

    1st Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands

    2nd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands     

    3rd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands
 

1st Tabor of Rif (Moors)

    Veteran, morale 9

    Headquarters:
        1 command stand 
        1 MMG stand

    1st Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands

    2nd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands

    3rd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands


Corps Cavalry Units

    Experienced, morale 8

    Corps Sabre Squadron 1:
        1 command cavalry stand (1)
        1 cavalry stand (1A)

    Corps Sabre Squadron 2:
        1 command cavalry stand (2)
        1 cavalry stand (2A)


Tank Company

    Experienced, morale 9

    1 command L3/33 tankette
    1 L3/33 tankette
    1 L3/33 F tankette with flamethrower and fuel trailer


Marine Company

    Regular, morale 8

    1 command marine infantry stand
    2 marine infantry stands



Nationalist Reinforcements (see random entry rules)

Nationalist Column #8
 

Column Headquarters Units

    Experienced, morale 8

    Headquarters:
        1 command stand  (Lieutenant Colonel Yague)
        1 staff radio truck
        1 recon armored car

    Attached Antitank Battery:
        1 37L45 AT gun
        1 gun crew stand 
        1 light truck


3rd Tabor of Rif (Moors)

    Veteran, morale 9

    Headquarters:
        1 command stand 
        1 MMG stand

    1st Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands

    2nd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands

    3rd Infantry Company:
        1 recon infantry stand        May form two patrol stands.
        2 infantry stands


7th Bandera, Spanish Foreign Legion (-)

    Elite, morale 10

    Headquarters:
        1 command infantry stand
        1 recon infantry stand         May split into two patrols. 
    
    Infantry Company 1:
        1 command infantry stand
        1 infantry stand

    Infantry Company 2:
        1 command infantry stand
        1 infantry stand

    Infantry Company 3:
        1 command infantry stand
        1 infantry stand

    Machinegun Company:
        2 MMG stands


Falange Bandera of Morocco

    Regular, morale 8

    Headquarters:
        1 command infantry stand (HQ)

    Century 1:
        2 infantry stands (1A, 1B)

    Century 2:
        2 infantry stands (2A, 2B)

    Century 3:
        2 infantry stands (3A, 3B)

    Century 4:
        2 infantry stands (4A, 4B)


Nationalist Off-Board Artillery


    1 Battery 77L35 field gun (1”/4)            
                                    
    1 Battery 105L12 mountain howitzer (2”/5)        
                                    

Nationalist Aircraft


    1 CR-32 fighter        Air = 2, MG-1


Republican Order of Battle



1st Shock Brigade of the Spanish People’s Army 

    Experienced, morale 9

    Headquarters Company:
        1 command stand (Commandante Lister)
        1 car
        1 staff telephone wagon
        1 recon cavalry stand    May split into two patrols.

    Brigade Support Battery:
        1 81mm mortar stand (ds)     
        1 wagon

    Attached Tank Company:
        1 command T-26 B tank (Commandante Arman)
        2 T-26 B tanks


Infantry Battalion “Corbata” (“Cock’s Comb”)

    Experienced, morale 9

    Headquarters:
        1 command infantry stand (HQ)

    Infantry Company 1:
        2 infantry stands (1A, 1B)

    Machinegun Company 2:
        2 MMG stands (2A, 2B)

    Infantry Company 3:
        2 infantry stands (3A, 3B)

    Infantry Company 4:
        2 infantry stands (4A, 4B)


Infantry Battalion “Amanecer” (“Dawn”)

    Experienced, morale 9

    Headquarters:
        1 command infantry stand (HQ)

    Infantry Company 1:
        2 infantry stands (1A, 1B)

    Machinegun Company 2:
        2 MMG stands (2A, 2B)

    Infantry Company 3:
        2 infantry stands (3A, 3B)

    Infantry Company 4:
        2 infantry stands (4A, 4B)



Infantry Battalion “La Victoria”

    Experienced, morale 9

    Headquarters:
        1 command infantry stand (HQ)

    Infantry Company 1:
        2 infantry stands (1A, 1B)

    Machinegun Company 2:
        2 MMG stands (2A, 2B)

    Infantry Company 3:
        2 infantry stands (3A, 3B)

    Infantry Company 4:
        2 infantry stands (4A, 4B) 


CNT/FAI Militia Bandera

    Regular, morale 9

    Headquarters:
        1 command infantry stand

    Century 1:
        3 infantry stands

    Century 2:
        3 infantry stands

    Century 3:
        3 infantry stands

    Century 4:
        3 infantry stands


Republican Off-Board Artillery

    1 Battery 77L35 field gun (1”/4)            
    1 Battery 105L12 mountain howitzer (2”/5)        
    1 Battery 155L15 howtizer (2”/7)            


Republican Aircraft

    1 R-5 attack-bomber    Air = (2), 1 Light Bomb






Units Entering the Battle Randomly

Cards

Playing cards will be drawn to determine the time of entry of Nationalist reinforcements, plus aircraft for both sides.

Use a standard, 52-card deck of playing cards (including jokers).
At the beginning of each turn, referee plays two cards and tells each side whether or not a unit will be entering the board next turn.

No two units of the same type--land or air--may enter the board on the same turn
If two active cards are drawn, the second will enter on the turn following the first.


Spades (Nationalist)

Ace, King, Queen, Jack  = 1 flight of CR-32 fighters enters the board next turn.
10, 9  = 7th Bandera, Spanish Foreign Legion enters next turn.
8, 7, 6  = 3rd Tabor of Rif enters next turn.
5, 4, 3, 2  = Falange of Morocco enters next turn.

Special:  Column #8 HQ units enter with the second Nationalist unit that enters the board.


Hearts (Republican)

Ace, King, Queen, Jack = 1 flight of R-5 attack aircraft enters the board next turn.
 

Jokers    

When a Joker is drawn, both aircraft enter the board next turn.



After-Action Report for Our Wargame


Nationalist Garrison of Seseña: Mark Hauck, commanding
    1st Tabor of Rif (Moors)
    Naval infantry company

Nationalist Garrison of Esquivias: John Gee, commanding
    2 Squadrons of Cavalry
    1 tankette company

All Republican units opposite Seseña: Mike Peake, commanding
    1 Shock Brigade with 3 battalions: Mike Peake, Davey Schwartz, & Monte Lin, commanding


First Half

Republicans move Monte’s battalion towards Sesena on their left flank: a very slow and cautious advance that takes fire from Moors in the town and dismounted cavalry that move up on the Nationalist right flank of the town.  Not much happens on this flank for the rest of the game.

Mark’s Naval infantry company moves out of the town on the Nationalist left flank and takes casualties from Republican mortar fire, as well as MMGs from Davey’s battalion on the Repulican right flank.

John Gee brings up the Falange battalion after it arrives in the 2nd game turn, and pairs it up with the tankette company to create a combined arms force that he uses to boldly assault Davey’s battalion as Davey is preparing to move his men forward.  It takes Davey off guard and ties up his battalion for a few turns (basically for the rest of the game).

The Italian CR-32 fighter flies on board on turn 5, strafing first some Republican infantry.  Bad morale slows the Republicans a bit.
    
Second Half

By turn 6 or so, the Repulicans launch an offensive of sorts in their center using Mike’s T-26 company paired with an infantry battalion.  They take some fire from Moorish MMGs in Seseña before these are silenced by Republican artillery (!).  

The CR-32 swoops down on turn 8 to attack the T-26 tank company (putting a hit on one of the tanks!).  

Davey and John’s forces have clashed in hand to hand on the Republican right, with Davey shooting up most of the Falange infantry while losing an MMG to the flamethrower CV3/33.  Davey’s battalion falls back in confusion, recovers, and then plunges back towards John’s forces to finish them off.  Mike decides to send his T-26s (with supporting infantry) towards John to help Davey.  John impetuously drives his troops into Mike’s advance and gets his flamethrower tankette force back by a close assault, but he drives off the T-26 command tank with a close assaults by the Falange.

The Soviet R-5 attack plane attempts to bomb Sesena once (bomb deviates harmlessly), and is later shot down by deadly fire from the CR-32 that enters at the same time on turn 9.  Air victory for the Nationalists.
    
The game ends with Sesena still in the hands of the Nationalists; in fact, the Moors have consistently passed their morale checks (even in the face of advancing enemy armor) despite heavy losses.
    
We all agreed that the Republicans would take the town in time, but would be thrown back out with the arrival of more enemy troops.  The Republicans did not push into the town with enough speed, and this combined with the aggressive stance of the Nationalist tankettes and Falange kept them from gaining their objectives.

    
Result
    
I ruled this to be a Nationalist victory.

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